Aircraft in tank battles, whether unlocked through the point system in Arcade Battles or player-owned in Realistic Battles, can help give the team an edge with supplementary air power in a combined-arms role. Once a match has been chosen, the map and objective will be laid out for the player. Anti-aircraft vehicles for the French are quite lacking, with only four available vehicles in this role as of Update 1.85. Tech Tree trends: The first stage would be "Expert" which adds 3 point to every crew skill for the cost of several Silver Lions . It is an upgrade over the previous Type 63 by adding a laser rangefinder, as well as infrared night vision. British tanks up the line to Rank II and III split their tank designs to two types, the cruiser and infantry tank which are characterized in War Thunder as light/medium and heavy tanks respectively. For more details on ammo type, see, It should be pointed out that when choosing a vehicle to load into a battle, not every tank in the game is optimal for every situation. As a general rule of thumb, doing so early on into your War Thunder career will get you killed. Shooting the Panzers in the empty space in the middle of the suspension will most likely cook off the ammunition rack or fuel container under the tank, ensuring their knock-out. From here, "Crew Training" would direct the player to a screen that would show the following tabs: Each have their own unique skills to help enhance the tank in their role, from driving capabilities, gun laying, and communications. A good mindset to have is to not view exposure as a mere state, but rather as a conscious, active decision. The other is the enclosed armoured casemate design that offer decent to impressive frontal armour, though a gun that is contemporary with those in the same rank. Use the terrain for cover and concealment under foliage, rubble, hills, buildings, and the such. Knowing the tank's mobility power can allow for more complicated manoeuvres in rough terrain like steep hills and river-bogged areas to get around predictable road routes that may have enemy in sight. For example, at Rank II, Italy mostly resembles Germany tech tree and gets to use 90/53 M41M, which mimics defensive and offensive properties of infamous 8,8 cm Flak 37 Sfl., except it is present at a much lower battle rating and can reliably sneak around, on top of having an extremely powerful gun. The Type 85-IIM is a Chinese main battle tank first introduced in 1993. Past the starter tanks onto BR ~3.0 in Rank II, the access to the famous T-34 tanks will show the heavily-angled sloped armour on not just the front armour, but the sides and rear as well. This can be done as simple as retreating back into cover after firing the cannon to reload in safety, or as thorough as repositioning the fire location before exposing the tank again. At Rank V, battle rating 8.0, Italy finally stands back up and starts getting tanks that feel more unique, featuring infamous wheeled tank Centauro and medium tank OF-40. Armour is often averagely thick, but have huge unevenly angled plates, that could be easily penetrated even when tank itself is angled. Until recent years it has been most associated with the Japanese O-I superheavy tank. A drop down menu should appear, with "Tutorials" appearing fourth from the top. However, from Rank I-II, the crew arrangement is very vulnerable and can be quickly knocked out with an airstrike or a nearby artillery shell. Type 69. However, Rank II is characterized with great hull armour with the KV-1 heavy tanks and T-34 medium tanks, with the turret being the primary weak points on these tanks. However, there's more to War Thunder than just blasting away at the enemy. As such, many conventional tank tactics such as the hull-down position and terrain exploitation (such as hills) are complicated by the lacking gun depression. When playing these tanks try to stay in the second rank or on the flanks. Plus, capturing these points result in a nice reward and score boost, so there's something in it for not just for the team, but for the individual! When you must move into an area that an enemy tank is aiming at, remember to pre-angle your armour and aim your weapon to do as much damage as you can with your first shot. Sub-Calibre Armour-Piercing Rounds. As such, while these tank destroyers are lightly armoured, probably slow, and most likely of high-profile construction, they provide firepower nearly unparalleled to the matches they can fight in. However, the more specialized ends such as light and heavy tanks begin shining in prominence however as they bring better mobility and firepower to the matches respectively. By Rank VI, the British revolve around the Chieftain and Challenger tanks for their duties, with the assisting Warrior for recon tasks. This will lower their distribution of firepower to two targets, whereas the flanking force and main force can still concentrate their firepower on just one enemy force. By Rank III, while infantry tank armour proves much more substantial than its peers, the cruiser tanks begin expanding their firepower with the famous 17-pounder cannon. Vehicle selection system restricted to one vehicle per air and ground. As experience is earned while playing the game, the player can choose between realistic or simulator battles for their continued gameplay experience. When that is hit, the T-34 is unable to fire. Towing. War Thunder: Starfighters teaser 26 May 2020 Join us More than 20,000,000 gamers TWITTER More than 70,000 followers FACEBOOK More than 600,000 members INSTAGRAM Join the community! the M4a3e2 and T26e1-1 are both Medium Tanks that simply mounted ~4 tons of additional armor plating mounted to the front. Not only will you be ditching your team, you will also get a. Premium vehicles; Bundle & Gift vehicles These too are separated into roles of emphasis in tank battles. This is continued in Rank III where armour really takes a setback as an even longer 75 mm becomes the go-to gun for the Japanese tree, while mobility slowly drags down up to the bulky Chi-Ri II. Vehicles are then linked via an arrow branching from one vehicle to the next. In comparison to Japan’s light tanks, the Type 97 Chi-Ha is decently armored – its has up to 25mm of armor. These two tank designs expand on the potentials of German tanks with better firepower, armour, and mobility; with the Tiger tanks providing much more of the first two. There are also a few scout vehicles at this top rank that also bring good firepower to the table with their mobility. Mastering the different camera viewpoints is vital to tank battles: Driver view, is sometime useful to peek below obstacles. These SPAA are also usually capable of dealing with tanks of their battle rating. Loading... Unsubscribe from CyberDeath Gaming? Progression is restricted by two factors in the tech tree, vehicle unlock criteria per rank and vehicle branch connection. Realistic and Simulator battles, owing to their more complicated game style, also offer enhanced rewards after a battle. _jp_at_47mm_type_1. This will allow flankers to be able to not only take the advantage over the enemy, but give them a lethal edge over their forces. The hull armour is only 45 mm thick, and without the sloping advantage, it is easy to penetrate. Early Italian tanks have good emphasis on firepower, sub-par armour, but are quite lacking in mobility. However as of late it has been confirmed this photograph was taken around Kotoh Fortress in Manchuria, 1945.Claimed to have been part of a mysterious new superheavy project. Rank III Italians begin using American medium tanks, though with a boost by enhancing the firepower with a better gun. Skill to accurately range and hit very far away targets, patience to wait for the enemy to drive right into your firing range. Most German vehicles at this early stage are quite quick due to their light weight and engine power. A year after the Japanese Ground Self-Defense Force (JGSDF) issued out their first post-war main battle tank, the Type 61, development started on its successor, recognizing that the Type 61 was already becoming obsolete in terms of the new Soviet tanks being produced such as the T-62. Towing. Shoot the right side because that is where the gunner sits. However, the strategy remain unchanged in making sure you do not even take a single enemy hit, as a single hit will end you. Going up the tech tree to Rank II and III, the German tanks begin catching up dramatically in firepower, with armour improving as well. Flanking is the movement of units to get around the enemy to their sides, then hitting them. Though you may want to ominously crawl toward the enemy with a face of intimidation, you are not invulnerable. By Rank IV, the infantry tank concept fades away as the more flexible medium tanks in the form of Centurions become the predominant British tank up to Rank V, with few heavy tanks like the Conqueror supporting its protection. All these special mentions, however, go out the window with the Rank V T28/T95 casemate tank destroyer, which is an armoured shell with a gun sticking out that moves at a snail pace, so be aware so that this radical shift in play style does not surprise you. With seven nations in the game as of Update 1.85 "Supersonic", there are lots of starting points to choose from for the War Thunder tank career. While these could still rely on ambush methods to obtain hits on the enemy, their slower speed and higher profile can make concealment at advantageous positions difficult, often causing them to take up a role similar to heavy tanks to absorb fire from the front while using their cannon to decimate the enemies in front trying to penetrate the thick armour. Most American tank destroyers rely on mobility to benefit their firepower and definitely have armour considerations last, so careful positioning is always important to preserve the tank destroyer's efforts on the battlefield. In any vehicle, it is recommended to always focus on unlocking these two modifications, which happen to both be in the protection column. This is also followed by a trend of Italian tree jumping across entire battle ratings, as there is not many Italian tanks available to fill out the tech tree. The American tanks' good mobility allows them to take on advantageous position against enemy routes, with their firepower allowing them to penetrate foes with ease. These tank destroyers, with examples like the Jagdpanzer IV, SU-85, and Semoventes, are distinguished by a fully enclosed fighting compartment with a gun mounted fixed to the front on a flexible mount. Heavy tanks are the breakthrough vehicles of the game and in MMORPG terms, would be the "tank" of the team. However, the French are in a general disadvantage in the top-rank battles due to the absence of gun stabilizers, so keep this in mind when fighting in a warfare of movement. These tanks have armour that are quite thin even among its peers, but boast high mobility and heavy firepower that allows them to exploit enemy weaknesses by getting around them at places they don't expect. British tanks up the line to Rank II and III split their tank designs to two types, the cruiser and infantry tank which are characterized in War Thunder as light/medium and heavy tanks respectively. These tanks are easy to penetrate and are destroyed quickly. The Type 74 is a Japanese main battle tank developed in 1973 to replace the outdated Type 61. As such, it comes down to whether a penetrating shell could be placed onto their tank before they could open fire and destroy the player. Main Tag Tank Tiger Kids T-Shirt. These are divided into three categories: Mobility, Protection, and Firepower. Once a mode is set, click the large, orange "To Battle!" Now, it is time to select the game mode for the match. Anti-aircraft vehicles are quite capable, with every single one equipped with autocannons to smack down enemy planes. Bead-lining a straight path towards the objective could run into open, exposed areas where the enemy could fire upon with ease. Examples being the Sherman 105, some of the ISU series (used as heavy artillery against fortifications), and the StuG 105. Firepower upgrades turret characteristics, accuracy, and unlocks new ammunition to be used. It has a cross-platform format for Microsoft Windows, MacOS, Linux, PlayStation 4, … however they are designated as 'heavy tanks' in the game. If coordinated, this would force the enemy to engage in two different directions, the front where the main force would be, and the sides where the flanking force is. The rank of a vehicle does not play a part in this matchmaking process, and so a rank II vehicle can be evenly matched with a rank III vehicle if both have the same battle rating. The preferred tank specifications for this job is one with lots of armour and a very powerful gun, though any tank can do this job given the correct skill sets. Before starting up the first tank match, it is recommended for all players to play the tutorial section in-game to be familiarized with the tank controls and damage mechanics of the game. The various 47 mm calibre cannons give good penetration and damage, which can give the Italians a good advantage at range. Anti-aircraft vehicles in the American tree are quite lacking at first with only barely armoured half-tracks bearing machine guns, though make up with saturation of fire to whittle down aircraft. Maneuvering the battlefield takes skill and familiarity around the terrain and tank's characteristics. The next thing to take note of is a map of the battlefield on the right side, where diamond symbols with letters on it will be pinpointed, these are the primary objectives of any War Thunder tank battle. By Rank II however, all of Britain's anti-air crew compartments are decently protected from enemy fire that can allow for closer protection of the fighting groups. However, different design aspects on these tanks lead to different doctrines within the same class. Try to surprise the enemies by attacking on their flanks, even when sniping. Matchmaking in tank battles is sorted by the highest battle rating in the line-up and then battling against enemies within a battle rating range of ± 1.0. Take position near choke-points to channel the enemy in and open fire in opportune moments at the weak spots or when they expose their sides. To change which stats card you are looking at, simply click on the mode view option at the bottom right of the research tree. The IIM variant modernized the Type 85-II, giving it a 125mm gun instead of a 105mm, an autoloader, the GEC-Marconi Centaur Fire-Control System, an option for second generation thermal … Guide explaining tank ammunition in war thunder. War Thunder: Best Rank 5 Chinese Tank - Type 69 || RB Gameplay CyberDeath Gaming. For any newcomers, Arcade mode is recommended as there will be assist markers available for shell trajectory and penetration indication that helps new players understand where their shots will go at long range, and what tanks they could handle. The early French tanks are defined by extremely lackluster firepower but excellent armor. So a light tank can play this role if it has a very powerful gun and would not be out-numbered by the enemy. It is not until the top-rank tank, the Type 90 main battle tank, that an balance to the extremity of firepower, mobility, and protection is achieved. Rank IV also removes open-topped SPG tree and transforms it into light tank tree, using wheeled cars with recoilless rifles and turrets mounted on top of them, similar to open-topped light SPG of the rank. However, the ease of capturing these points is hampered by the terrain of each map and the enemies shooting. Starters: However, the guns also lack a comfortable amount of long-distance penetration power, so there may be more than a few times the German tanks would have to wait for the enemy to come in closer for a penetrating shot. Going up to the enemy increases the risk of their gun being able to penetrate certain weak points on your frontal armour or even get a tank onto your sides and penetrate your weaker side armour. Starters: The best penetrating ammunition is not necessarily the most optimal round to fight with in War Thunder, as other factors such as round type (AP, APCBC, etc. Aside from turning that diamond-shape symbol on the capture point into a blue color and destroying enemy tanks, there are more intricate details to cover when detailing how to play the game more deeply than shoot-and-scoot. Even the highest penetrating shells on the reserve tanks cannot engage most tanks of their tier from the front. Staying on the capture point ensures that you will be there to prevent the zone from being captured, but you risk being swarmed by the enemy or picked off at a distance by a tank hitting one of your critical weak points. By Rank IV onwards, armour has taken a backseat while firepower and mobility becomes the prime focus of addition. We'll relay how to do each step here. Armour is also good with an average amount throughout the body; while not thick enough to resist a full-on hit, they could provide some lucky ricochets from poorly angled incoming shots. For that reason, they always bring around the self-propelled anti-aircraft gun, which employ absurdly high fire rate or quad gun composition. This mix in characteristics make the tanks very versatile in their battlefield performance when used correctly. Remember to slope your armour by angling the hull so the enemy would never get a straight shot onto your armour. Though APCR ammunition may have a large amount of penetration potential upclose, they are poor at long-range fighting, against non-flat armour plates, and have negligible post-penetration damage. Light tanks Medium tanks Heavy tanks Tank destroyers SPAA. Flanking requires tanks that are very mobile due to the quick nature of the tactic, yet have a gun that can reliable defeat the enemy. For example, it would probably be unwise to take the slow. Every encounter with an enemy, like in most player-versus-player games, is a test of wits and initiative. Probably one of the more basic detail to know in a tank fight, it details changing positions after engaging in a firefight. Starters: Remember to seek cover when an enemy starts to shoot at you, as you will not survive many hits. Their heavy armour allows them to absorb enemy fire, their size makes them bullet magnet to take fire intended for your weaker teammates, and more often than not you have a very powerful gun able to destroy the opposing forces. The usage of the cruiser tanks enable the British to have some of the fastest introductory tanks available in the game, second to USSR's BT tanks. All this combined with sub-par armour means the German tanks snare the initiative to prevent the enemy from firing back. Some of these vehicles can be destroyed even by fighter plane. Armour on the cruiser tanks are at a minimum to keep speed, but will improve as you move down the rank. At Rank V and beyond, medium tanks catch back up and bring forth the epitome of Cold War main battle tanks to the battlefield. One or two spawn depending on vehicle type. Aim for the sides of the turret, the areas that look like the "cheek" on a face. This gives them an advantage in Realistic battle mode. Fighters, as the name suggests, are designed to fight other aircraft. Shop war thunder merch created by independent artists from around the globe. Their armament has terrible penetration, but the shells have good explosive content. For more details on the game modes for tanks, click here! By Rank IV onwards as well, the Soviet tree also has a great diversity in the types of vehicles able to be used, with light, amphibious, scout vehicles such as the PT-76B, BMP-1, and Object 906; heavily armoured tanks such as the IS-3 and T-10M; and the medium tanks. This section's purpose is to get the player adequately ready in jumping into a War Thunder tank battle, starting from choosing a nation towards joining a battle. You can also use your mobility to get to the enemy's sides, thus giving you a good shot on the vulnerable weak side of the tanks. Anti-air capabilities exponentially rise by Rank V-VI with the M163 and M247 providing heavy fire onto target. These points are captured simply by driving into the bordered circle area with the enemy removed from it. Every second of exposure represents a risk one should be aware of. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. This is especially important if artillery is incoming onto the location; as exposure to this attack is detrimental to anyone's health, movement to another firing location will make the incoming rain of explosions miss your vehicle. Firepower is enhanced by longer cannons that now provide more than enough power against enemy armour even at range. Development began in the 1990s, … These tanks are powerful weapons in the correct hands, capable of selecting targets of importance and dispatching them in quick order – however, one must be mindful of one's surroundings since the only protection early USSR tanks have is natural cover or distance. Upon selecting your preferred tech tree, you will then being the gradual process of unlocking, researching, and purchasing vehicles down a column to progress towards the next vehicle type. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Equipped with rapid-firing autocannons or machine guns, you are to lead the enemy plane right into your firing field to knock them out of the sky. Early British tanks are also burdened by a nonexistent reverse speed, especially in their Cromwell chassis. Upgrading each trait in a crew tab with the earned Crew XP Points would add a 0.5 point to the overall crew level. Outside of a difference in agility - they perform roughly the same as their medium tank counter parts. Tank destroyers do this job the best due to their low silhouette and high-power guns compared to tanks, but suffer from a limited firing angle (unless you are using American or British tanks, in which case their silhouette is large, but allow a larger degree of fire). However, this also means that against enemies that are more focused to a specific trait, the American tanks would do poorly in regards. While a few more lightly-armoured, open-topped tank destroyers exist by Rank IV, the solid armoured casemate designs remain a prominent figure in the Soviet tech tree. The first two are typical trucks with guns mounted on them, but the last two AMX designs provide powerful guns for combating aircraft, as well as radars to more easily target and destroy enemy aerial threats. Cancel Unsubscribe. Because even if one side manages to knock out more total tanks than the enemy, if the enemy retains the capture points, they will win by draining the ticket counter. Congratulations! Light tanks; Medium tanks; Heavy tanks; Tank destroyers; SPAA; Gun boats; Torpedo boats; Torpedo gunboats; Naval ferry barges; Minelayers; Submarines; Submarine chasers; Destroyers; Cruisers; Aircraft carriers; Other ships. These tank destroyers typically rely on a low-profile to set up unnoticed ambush positions against incoming enemies, and often carry guns equivalent to the tanks in the rank. Armed with a adequate armour, mobility, and firepower, they can fit in multiple roles on the battlefield. The 'class' of tanks you see is an arbitrary designation. Because of this, I will not be putting a specifications, since you can pretty much take the Type 59 in game, add a laser range finder and side skirts, and you have a Type 59-I. Mostly exclusive to the United States' and British designs, these turreted designs are typically higher-profile and lighter armoured than the casemate counterparts, but feature greater tactical flexibility and mobility. Tank destroyers for Germany also split into two design philosophies. To one specific tank even by fighter plane later into the game is based around arms. Catching up to drive right into your War Thunder battles their sides then. Of different weapons, from quad machine guns to recoilless rifles, to provide support vehicle system... With them because the guns fire at relatively high velocities the line-up each map and will. 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